Dilution Type:
This defines the dilution intensity of the beam and the spot relative to the distance. These are the options:
None:
距離が離れても、ビームやスポットの明るさが変わりません。
Linear:
距離に応じて明るさが直線的に減衰します。
Correct:
よりリアルな減衰になります。
Light Scale:
This changes the resolution of the light rendering in the 3D Viewer. 100% means that the 3D Viewer is rendered with its native resolution. 10% means that the resolution of the light in the 3D Viewer is divided by 5 in width and height.
Render Scale:
This changes the resolution of the whole rendering in the 3D Viewer. 100% means that the 3D Viewer is rendered with its native resolution. 10% means that the resolution of the 3D Viewer is divided by 5 in width and height.
Render Quality Editor - Haze Settings These settings are about an animated haze that can be visualized in the 3D Viewer.
This requires some graphic powers that exceed the intended use of the graphics cards in the consoles.
It is recommended that this feature be used on a grandMA3 onPC with a powerful graphics card.
Using this feature makes the 3D Viewer look more realistic.
The 3D Viewer must activate the Priority setting to visualize the haze animation.
The priority mode is used to prioritize the 3D rendering.
It takes away resources from displaying other UI elements.
Learn more about it in the 3D Viewer topic.
The haze exists inside a volume space.
The space is defined by the location of the patch's non-environmental devices positioned in the stage space.
If this volume space is too big, the haze rendering is disabled.
If this happens, a warning will appear in the upper left corner of the 3D Viewer: "Haze has been automatically disabled as the maximum volume defined by the non-environmental fixtures is in [size of volume]% overload.".
The haze rendering is enabled again when the volume space is made smaller. It is an internal setting that defines whether or not the haze is rendered.
This does not change the "Enable" setting mentioned below.
Another restriction to the haze rendering is the show data limit on the show file.
As soon as 90% of the 10GB data limit is reached, the haze rendering will be disabled, and a corresponding warning text will be displayed in the 3D Viewer.
These are the haze settings:
Enable: This toggles if the haze rendering is activated. Limitations might internally disable the haze rendering, so this setting defines if the rendering is desired.
Particle Quality: This defines how accurately the clouds of haze are rendered.
The higher the value, the better the quality.
Particle Size: This defines the size of the haze particles.
A low value makes the haze more like clouds.
A higher value makes the haze more dense.
Haze Scale: This changes the resolution of the haze texture.
The higher the number, the more detailed the texture, and then more resources are needed to calculate the rendering.
Laers: This defines how many layers of haze are used in depth.
The higher the value, the more spatial the haze looks.
Blend: This defines how well the haze is blended in the air.
The lower the values, the more it blends into the air and seems more even.
A higher value makes it appear more realistic.
Animation Speed: The speed at which haze moves around.
The haze will not be animated if the 3D viewer does not have Priority enabled.