Cloning can be used for the following occasions:
- To clone data in the patch from existing fixtures to new fixtures, for example, if an additional truss is to be used in a rig on a stage.
- To transfer attribute values from fixtures to fixtures in the programmer.
- To transfer values from attribute to another attribute, for example, from Gobo1 to Gobo2.
- To transfer values from fixtures to fixtures throughout the show file, including Sequences, Groups, Presets, Worlds, and Layouts.
Cloning can be triggered via the command line or a clone dialog in the user interface.
For more information about the command line syntax, see Clone Keyword.
How to use the clone feature is described in the following topics.