grandMA3 ユーザマニュアル » Show Creator » Partial Show Read (PSR)
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Version 2.1
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The Partial Show Read menu transfers objects, especially objects containing fixture data, from a different show to the currently loaded show file.
For more information, See PSR.
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Important: |
The show file to be PSR'ed must have been saved to the same software version as the running show
file on the station where you performed the PSR. |
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The partial show read can't be oopsed; it is strongly recommended that the loaded show file be renamed before proceeding with PSR. |
To access the PSR menu:
Press Menu, tap Show Creator, then tap PSR. The PSR menu opens:
{"id":
The arrow-shaped tabs at the top will guide you through the different steps.
The Rename Show File pop-up opens:
Enter the new name and tap Rename. Tap Do Not Rename if
you don't want to rename the show file.
If you don't enter a new name, tapping Rename will result in the same outcome as tapping Do Not
Rename.
If the selected file is suitable, the PSR Prepare menu will open.
When entering the PSR Prepare menu, the software matches the fixtures in the following order:
The menu is divided into two areas:
Editing the corresponding cell of the PSR Patch allows you to change the properties for
Stage, FixtureID, IDType, and CID.
Changed properties are
displayed in a cyan font. Cells that cannot be edited have a darker background color.
When an IDType is renamed in the PSR Show, two names may appear in one cell of the IDType of the PSR Patch. They are displayed with this naming scheme: Name in PSR Show (Name in Local Show). The names of the IDTypes of the PSR Show can't be taken over into the Local Show.
When fixtures are not set to the same IDType/CID combination or one of them has no Fixture ID, they will be set to the new IDType PSR and get a consecutive CID.
Rows with corresponding fixtures on both sides are called matched.
Use the tools between both patch areas to define which fixtures will be used:
Marked fixtures have a green background. After the PSR Prepare process, they will exist in the currently loaded
show file with their respective fixture types.
Different fixtures can be used from the right and left
sides, but not fixtures on the same row.
Environmental fixtures can be hidden by tapping Hide Environmental in the title bar.
Use the search field to filter the patches by fixture names.
Other filters are available:
For a fast selection of fixtures to be taken, tap one of the four buttons at the bottom of the window:
Tap Reset in the menu title bar to reset all changes and filters.
When done, tap Proceed in the bottom right corner of the window or Import in the tab bar. The PSR Patch Summary pop-up opens:
Tap OK to proceed with the PSR Import menu or Cancel.
PSR Import Menu
The menu is divided into three areas:
The colors of the indicator bar indicate the following states:
PSR
Import menu
To import a data pool other than the default one, select a non-default data pool by tapping its checkboxes. Then tap on the referring parent DataPools object in the tree structure. The right area (Local Running) now displays DataPools.
Select a free pool object in the right area. A pop-up window appears:
Confirm by tapping OK. A new DataPool with the non-default Datapool of the PSR is now created in the locally running showfile.
Tap Import to transfer the selected object into the local showfile. Objects that were imported are marked as imported in the object tree.Tap Cleanup to remove imported items from the PSR.
System-locked objects can't be imported. For example, world 1 or filter 1.
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Known Limitation: |
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Hint: |
Use the PSR keyword in the programmer to select fixtures of the ID type PSR. For more information, see PSR keyword. |