プール・オブジェクトのロックと解除

grandMA3 ユーザマニュアル » ウィンドウ、ビュー、およびメニュー » プール・ウィンドウ » プール・オブジェクトのロックと解除 Version 2.2

Pool objects can be locked using the Lock keyword.

If a pool object is locked, then there is a small lock icon in the upper right corner of the pool object.

The lock icon can have three different colors indicating different types of locks:

  • Red:
    This lock is the System Lock. It is locked by the system and cannot be unlocked. In sheets, this is abbreviated as "SL".
  • Gray:
    This lock is the Position Lock. It is locked by the software structure and cannot be unlocked. In sheets, this is abbreviated as "PL".
  • Orange:
    This lock is the User Lock. It is locked by the user, and it can be unlocked. In sheets, this is abbreviated as "UL".
ヒント
The big red lock icon that can appear on pool objects is not a locked object using this lock mechanism. It is temporarily blocked by a user editing the object.
Learn more in the Object Ownership topic.

Locking appearance number 4 is done using the following command:

User name[Fixture]>Lock Appearance 4

Unlock Pool Objects

User locked objects can be unlocked using the Unlock keyword. The syntax is the same as locking except for the keyword.

Unlocking appearance number 4 is done using this command:

User name[Fixture]>Unlock Appearance 4