grandMA3 ユーザマニュアル » ウィンドウ、ビュー、およびメニュー » プール・ウィンドウ » プール・オブジェクトのロックと解除 | Version 2.2 |
Pool objects can be locked using the Lock keyword.
If a pool object is locked, then there is a small lock icon in the upper right corner of the pool object.
The lock icon can have three different colors indicating different types of locks:
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ヒント |
The big red lock icon that can appear on pool objects is not a locked object using this lock mechanism. It is temporarily blocked by a user editing the object. Learn more in the Object Ownership topic. |
Locking appearance number 4 is done using the following command:
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User name[Fixture]>Lock Appearance 4 |
User locked objects can be unlocked using the Unlock keyword. The syntax is the same as locking except for the keyword.
Unlocking appearance number 4 is done using this command:
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User name[Fixture]>Unlock Appearance 4 |