grandMA3 ユーザマニュアル » キューとシーケンス » キューのコピー | Version 2.2 |
Cues can be copied to a new or existing cue.
The Copy keyword is needed for this operation. The general syntax is Copy Cue ["Cue_Name" or Cue_Number] At ["New_Cue_Name" or New_Cue_Number].
Different options define what and how the cue is copied. These options appear in a pop-up when the copy command is executed.
Copy values from Source Cue have three different radio buttons that are mutually exclusive:
Copy Values define how values should track through the sequence. There are two radio buttons:
Cue Only is a function that stores values at the destination, but also stores the previouslly tracked values in the following cue. The result is that following cue keeps the same look. Learn more about Cue Only in the Store Cues Topic.
A single option in the Protect from Tracking section is Dimmer Cue Only.
Turning this On will store the dimmer attributes as Cue Only, but the other attributes can be stored as tracking using the other settings.
The Shield tracked Values have three options. It is about the Tracking Shield function. Learn more in the Tracking Shield topic. The options are:
Existing Values tracking into destination also has three mutually exclusive radio buttons. This setting defines what should happen with values that track into the new copied cue from previous cues.
Finally, there are four different possible execution buttons:
When copying ranges of cues, these rules apply:
Example:
Precondition: Cues 1, 2, and 4 exist.
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User name[Fixture]>Copy Cue 1 Thru 4 At Cue 11 |
Result: New cues 11, 12, and 14.
Examples:
Precondition: Cues 1, 2, 4, and 12 exist.
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User name[Fixture]>Copy Cue 1 Thru 4 At Cue 11 |
Result: New cues 11, 11.1, and 11.3. The gap between cues 2 and 4 is maintained but shifted, as the start of the destination is 11 and not 11.1.
Precondition: Cues 1, 2, 4, and 11.1 exist.
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User name[Fixture]>Copy Cue 1 Thru 4 At Cue 11 |
Result: New cues 11, 11.01, and 11.03. The gap between cues 2 and 4 is maintained but shifted, as the start of the destination is 11 and not 11.1.
Example:
Precondition: Cues 1, 2, and 4 exist.
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User name[Fixture]>Copy Cue 4 Thru 1 At Cue 11 |
Result:
The content, status, or look of cue 4 is copied to cue 11.
The content, status, or look of cue 2 is copied to cue 12.
The content, status, or look of cue 1 is copied to cue 13.
Examples:
Precondition: Cues 1, 2, and 4 exist.
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User name[Fixture]>Copy Cue 1 + 4 At Cue 11 |
Result: New cues 11 and 14
Precondition: Cues 1, 2, and 4 exist.
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User name[Fixture]>Copy Cue 2 + 1 + 4 At Cue 11 |
Result: New cues 11, 12, and 13.
The copy function places data in temporary memory. This can be pasted to a destination using the Paste keyword.
The principle is that a cue is copied into the memory and pasted to a destination.
This process does not provide the same options as described above in the normal copy syntax. Paste uses content as the source and will do a standard copy or merge.
Cues can be cut and pasted as a means to move a cue. Use the Cut keyword instead of copy. This does not give the same options as the copy function.
A cue needs to be cut first and then pasted into a destination.