grandMA3 ユーザマニュアル » MAtricks と Shuffle » Transform | Version 2.2 |
Transform is a setting in the MAtricks window. It is found in the Invert Options at the bottom of the MAtricks window.
If Transform is set to Mirror, the values will be mirrored depending on the other MAtricks settings, such as Blocks, Groups, and Wings.
Transform allows to:
How to set Transform in a simple example:
If Transform is set to Mirror:
If Transform is set to None:
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重要 |
Setting the MAtricks, for example, XWings, to None and Transform to Mirror, disables Invert for this setting. |
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重要 |
If there are only values for one step active, the values will be mirrored in this step. |
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重要 |
As soon as there are attributes with two or more steps, Mirror will only mirror the values of the multi-step phasers. |
Transform - Mirror works by transforming values of the inverted fixtures to create symmetry. This requires changing the original values in the Programmer to hard values.
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制限 |
Storing the transformed values directly to a Cue will not store the preset reference, if the transformed values are not part of the used phaser preset. |
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ヒント |
To avoid losing references, store the transformations with MAtricks to a new Preset object. |
When transformed values are combined with MAtricks, the reference links are automatically saved to the preset object. Calling this preset with transformation MAtricks included will keep the links when storing it to a cue.
The image below shows the 3D window when working with Wings and an odd number of fixtures. Fixtures are split into three groups, shown in the image below:
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重要 |
An edge fixture in an odd fixture selection does not follow all values to keep the symmetry. |
Example: When creating a mirrored circle with the eleven selected fixtures, the edge fixture in the center will only tilt but not pan.
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ヒント |
For more information on system colors, see System topic. |