アピアランスの割り当て

grandMA3 ユーザマニュアル » アピアランス » アピアランスの利用 Version 2.2

Almost all pool objects and many windows can have an appearance assigned.

There are multiple ways to assign appearances:

  • Appearance Pool Objects
  1. Press Assign.
  2. Tap an appearance in the Appearances pool.
  3. Tap the object you want to assign the appearance to.

― または ―

  1. Open the swipey commands on an object in the Appearances pool and choose Assign.
  2. Tap the object you want to assign the appearance to.
  • Pool Objects
  1. Open the swipey commands on the pool object and select Edit or Edit Setting?. A pop-up opens.
    For some pool objects, for example sequences or macros, additionally tap Settings in the title bar of the pop-up.
  2. Tap Appearance. The Select Appearance dropdown opens.
  3. Select an appearance.
  • Other Objects
    This applies for example to cues.
  1. Edit the cell in the Appearance column. The Select Appearance dropdown opens.
  2. Select an appearance.
  • Windows
  1. Tap MA in the upper-left corner of the window to open the window settings.
  2. Tap Appearance in the Display tab.
    A dropdown displays all appearances from the appearance pool.
  3. Select one of the appearances or tap New to open the Appearance Editor and create a new appearance.
  • Command Line
    For more information on assigning appearances using the command line, see Appearance Keyword.

The appearance is assigned to the selected object.

例を見るには、以下の動画をタップしてください。