アピアランスの割り当て

grandMA3 ユーザマニュアル » アピアランス » アピアランスの利用 Version 2.2

Almost all pool objects and many windows can have an appearance assigned.

There are multiple ways to assign appearances:

  • Appearance Pool Objects
  1. Press Assign.
  2. Tap an appearance in the Appearances pool.
  3. Tap the object you want to assign the appearance to.

or

  1. Open the swipey commands on an object in the Appearances pool and choose Assign.
  2. Tap the object you want to assign the appearance to.
  • Pool Objects
  1. Open the swipey commands on the pool object and select Edit or Edit Setting?. A pop-up opens.
    For some pool objects, for example sequences or macros, additionally tap Settings in the title bar of the pop-up.
  2. Tap Appearance. The Select Appearance dropdown opens.
  3. Select an appearance.
  • Other Objects
    This applies for example to cues.
  1. Edit the cell in the Appearance column. The Select Appearance dropdown opens.
  2. Select an appearance.
  • Windows
  1. Tap MA in the upper-left corner of the window to open the window settings.
  2. Tap Appearance in the Display tab.
    A dropdown displays all appearances from the appearance pool.
  3. Select one of the appearances or tap New to open the Appearance Editor and create a new appearance.
  • Command Line  
    For more information on assigning appearances using the command line, see  Appearance Keyword.
      

The appearance is assigned to the selected object.

Tap the video below to see an example.