grandMA3 ユーザマニュアル » プリセット » レシピ・プリセット | Version 2.2 |
Please read the Recipe topic before this topic.
This topic explores using recipes in presets.
Recipes can only be added to presets that do not contain attribute values when using the user interface. Presets with attribute data offer to turn the existing attribute data into a recipe (by tapping Turn into Recipe - read more below).
Recipe lines are added to presets using the Edit Preset Object pop-up. This can be accessed using the Swipey on a preset pool object.
The middle part of this pop-up is about the recipes and, for instance, grid values.
Besides the main recipe area (described in the Recipe topic), the recipe editor area has a colored background. This is a different tool for editing and viewing the values in the selected recipe line.
The preset settings can be visible at the top; most of them are described in the Preset Pools topic. There is a setting specifically for the recipes: Recipe Template. This can be enabled to turn the preset into a Recipe Template. If the Recipe Template setting is enabled in a recipe preset, the recipe itself will be loaded into the programmer part and will be cooked there. Presets that have this setting enabled are shown with a cooking pot icon with the lid open.
The bottom of the editor has different buttons:
Open the editor for an empty preset.
Tap Turn into Recipe in the menu at the bottom.
This turns the preset into a recipe preset and creates the first recipe line.
It is almost always relevant to at least add a preset reference value. To do this, tap and hold the field in the recipe row in the values column.
This opens a Preset Pool selection pop-up. Here, navigating the existing presets and selecting the desired preset is possible. It does not have to be in the same feature group as the recipe preset.
Add the desired values in the other columns.
Add a selection if desired - from a group or by tapping Take Selection.
If the recipe contains a group, then the preset is automatically cooked when the edit pop-up is closed.
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ヒント |
The Recipe topic describes a creation workflow using the Recipe Editor. This might be a better workflow for recipe creation. |
We want a preset that can take the current selection of fixtures to a new position in two wings and with a ranged time.
必要条件:
Have a show with some moving heads patched and placed in a row. The show also needs a position preset and dimmer preset where the fixtures are at full. This example uses the Demoshow.
Follow these steps to create the recipe preset:
It should look like this ("Settings" is turned Off in the title bar):
If the move and fade should start from the center, then open the edit preset object pop-up again and set the InvertStyle to "All" and the InvertX to "Yes" for both recipe lines.
There are three suggested workflows with presets using recipes:
The recipe preset is cooked and will be referenced by the fixtures in the programmer (Programmer Parts window). These values can be stored or removed/overwritten in the programmer.
For example, if a recipe preset contains one line with a group as the selection and a value referencing color preset 5. The preset is cooked in the preset. Tapping the recipe preset will result in a reference to the recipe preset in the programmer.
Recipe presets with a selection can be played back from executors. Learn more bout this in the Use Presets topic.
This recipe works with the programmers' current selection of fixtures. The recipe preset is not loaded into the programmer. Instead, the recipe value links and grid values are used with the current selection of fixtures to cook values directly to the programmer.
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重要 |
If values are stored into the recipe and then such a recipe preset with no selection stored is called, the values will be called into the programmer, but without a preset link.
Recipe presets with no selection stored will call values with preset links into the programmer when a preset is defined in the preset instead of storing values in the recipe.
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This is a great way to have a bunch of template objects in the preset pools that allow quickly calling complex looks based on grid values and MAtricks ranges.
Recipe Templates load the recipe lines into the active programmer part. This means the recipe lines are cooked in the programmer when the lines contain a selection. If the recipe includes a selection then it is cooked immediately. If the recipe lines do not contain a selection, it must be added, for instance, using the Programmer Parts Window.
For example, if a Recipe Template contains one line with a group as the selection and a value referencing color preset 5, tapping the recipe preset will result in a recipe in the programmer part with a recipe line that references the color preset 5.