| grandMA3 ユーザマニュアル » レシピ » Edit Recipe Mode | Version 2.4 |
Besides handling recipes in cues parts and presets, recipes can also be created and edited within the programmer. This mode is based on a programmer workflow for quickly and efficiently creating recipes. All pool item selections are logged, saved in a recipe, and then can be easily stored into presets and cues.
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制限 |
| The edit recipe mode is only available for standard recipes. |
The Recipe Editor window is a handy tool to visualize and edit recipes while in edit recipe mode. For more information on the Recipe Editor window, see above.

There are multiple ways to enable the edit recipe mode:?
Each object type that can be used for a recipe will have its pool window marked with a green
, when edit recipe mode is enabled:

The following windows use the recipe indicator:
| ヒント | |
| Make sure you set the Pool Action setting in the corresponding pools to SelFix/At or At so you can use them for recipes. |
For creating recipes with the Edit Recipe mode, it is useful to have a groups pool, several preset pools, a sequence pool, and the recipe editor window visible:

The following steps outline the general workflow for creating recipes. For a practical example, see below.
The order of recording selections and values has an impact on how the recipe is handled. The last recipe line determines the output if several recipe lines with the same selection refer to the same attribute. Storing recipes into Preset Pools for specific feature groups, for example the Color preset pool, stores not only values for Colors, but all recipe lines of the selected programmer part.
Executing the EditRecipe keyword with a corresponding cue, cue part, or preset, enables the edit mode for the specific object in the recipe editor mode. Press Off and tap a group or a preset to remove the corresponding recipe line. If a group or a preset has multiple lines linked, all corresponding lines will be removed.
It is not possible to directly enter values into a recipe, they have to be stored in a preset first. If no preset is selected, the values are put directly into the programmer.
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重要 |
Values that are entered for creating a recipe, do not overwrite or replace values that are directly entered into the programmer. The automatically cooked recipes are treated with low priority. To actively overwrite or merge programmer values, cook the programmer using the Cook Keyword. Also MAtricks values will only work with recipes and will not affect the programmer. |
Open the MAtricks Editor to define specific MAtricks values to the recipe lines.
While using the MAtricks editor to edit a recipe, the editor is displayed with "(Recipe)" and the green pot icon in the title bar.
The rotating dots around the preset and recipe line indicate the target for MAtricks values.
To add MAtricks, Worlds and Filters to the last created recipe, tap on the objects in the pool.
Pool objects of MAtricks, Worlds, and Filters have a brown colored frame around them when they are used by a recipe:
This is a simple example of how to create recipe lines for a cue using the recipe editor window.
Follow these steps to create two recipe lines and store it into a cue:
Cue 1 with all six recipe lines is created and all lines are removed from the recipe editor window.
To see the example, tap the video below: