The next step is to insert DMX modes and DMX channels and linking them to the geometries.
Specific functions and attributes can only be executed by specific physical parts of a fixture.
The pan movement for example is executed by the yoke of the basic moving head.
Therefore you have to link DMX channels with their specific functions and attributes to the
corresponding geometrical parts of the fixture type.
Many manufacturers provide DMX charts that define channels.
It is possible to download the DMX charts for a specific fixture type from the manufacturer's website in most cases.
Use a DMX chart to enter the channels in the fixture type table.
準備
This basic moving head is based on the following DMX chart, showing a relative patch address and the
related function:
DMX To:
この値は、後続チャンネル機能の DMX From 値またはDMXチャンネルの終端に応じて自動的に計算されます。
The example of a basic moving head requires 6 DMX channels for all of its different
Attributes (Pan; Tilt; Dimmer; Red; Green; Blue)
DMXチャンネル1 - Pan の入力
ヒント
For the following example, it makes sense to change the DMXReadout from Dec8 to Percent, as there are only 50 % and 100 % values in this example.
Since it is more accurate, for other cases it can make more sense to use Dec8 or Dec16.
Edit the column Geometry In the row DMXChannel 1, tap and hold or press Edit and tap the cell.
The pop-up Edit Geometry opens. Edit Geometry ポップアップ
Select geometry Yoke.
これで、DMXチャンネル6が入力され、DMXモード1挿入されます。
The DMX Mode Editor should look like this:
DMXMode Editor with six Channels: Pan; Tilt; Dimmer; Red; Green; Blue
Now all attributes of the basic moving head are covered with these six channels.
The example of building a basic moving head with all its attributes (Pan; Tilt; Dimmer; ColorRGB) and geometries (Base; Yoke; Head; Beam) is now completed.
ヒント
The SubfixtureOverview tab on the right side shows a preview of all attributes
for every subfixture. With this tool the user can see if all attributes of a fixture type are
covered.
ヒント
Check whether your fixture type is displayed and working correctly. To do this open the Fixture Sheet and 3D Viewer and try out all the implemented functions.