The geometry of a fixture is the physical description of parts of the device.
This example of a basic moving head consists of four components:
Base
Yoke
Head
Beam
All parts of the fixture need to be set up to link them to a specific DMX function later.
必要条件:
Tap Fixture Types , then select FixtureType 14.
Select the fixture type you want to edit
To open the Fixture Type Editor, tap Edit . The window Edit
Fixture Type opens.
Fixture Type Editor
Tap Geometries .
The Geometries window opens.
FixtureType Editor Geometries window with the Geometry
Viewer on the right side
Under the Name column, tap and hold Geometry and rename it Base.
At the bottom right of the window, tap 'New object' line .
Expand the Base tab by tapping then select New Geometry .
Insert a new geometry
Tap Insert new
Geometry .
The pop-up Select type of the object opens.
Select type
Select Axis .
Axis is now displayed in the column Type.
?In the column Name, rename Axis to Yoke.
Press Edit and tap Axis, or press and hold Axis.
The virtual keyboard opens.
Enter Yoke.
Expand the cell Yoke.
Yoke's child New Geometry opens.
Repeat steps 6 to 8
and rename Axis to Head.
Expand the cell Head.
Head's child New Geometry opens.
Repeat steps 6 to 8
selecting Beam.
Geometries are inserted, as shown in the image below:
Inserted geometry and its children