grandMA3 ユーザマニュアル » ワークスペース » エンコーダバー » Encoder Bar プール | Version 2.2 |
The Encoder Bar Pool can be used to create customizable encoder bars. The customization can be made in an editor, for example, defining the functionality per encoder, and defining the number of encoder banks and their encoder objects.
To always have a backup with the original feature group structure, the encoder bar pool object 1 is set as default and can not be deleted. For more information, read the Feature Group Control Bar topic.
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Copy the default encoder bar to an empty pool object to use it as a template. Simply press Copy, tap the default encoder bar pool object and then tap an empty pool object. |
When tapping on a pool object, the Encoder Bar and the Encoder Bar window change the user interface according to the settings previously made for those pools.
Encoder Bar Structure
The following graphic and the numbered list displays the basic structure and terminology of the encoder bar:
Edit the Encoder Bar Pool
To open the Encoder Bars pool:
To create a new Encoder Bar Pool object:
To copy the default encoder bar pool object to an empty pool object:
To assign an Encoder Bar pool object to a ViewButton, see View Bar and View Buttons.
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To switch between different encoder bar pool objects, press, for example, Preset + 2. |
To create a new Encoder Bar Pool object:
Enable Settings in the title bar to see the six horizontal buttons on top of the editor:
To create a new Encoder Bank:
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Red text in the editor means that no fixture attribute is selected and the 'empty' encoder is not displayed in the user interface. |
To assign functions to an encoder object:
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Selecting an attribute for the inner object automatically sets the same attribute for the outer object (<Attribute>) and vice versa.
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To filter the assignment editor, tap and hold Filter in the Assignment Editor. A drop-down menu opens with the following options.
Another way to look for attributes is to use the search bar in the assignment editor.
To clear the assignment of an encoder, tab Empty in the assignment editor.
To use encoders to scroll through the screens, tap ScreenEncoderDirection and select Screen Y for vertical scrolling and Screen X for horizontal scrolling.
If the inner and outer objects have the same attribute, the encoder is displayed in white:
If the inner and outer objects have different attributes selected, the encoder is separated:
It is possible to trigger a command when entering a pre-defined encoder bank.
See the video below to get an overview of this feature:
To pre-define an encoder bank command:
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If an encoder bank is already active, tapping the active encoder bank again will not execute the command. |
To automatically switch the Special Dialog to a specific tab when entering the defined encoder bank: