Cues contain values for some or all fixtures. キューについてのより一般的な説明は、キューとは のトピックを参照してください。
キューは、エクゼキュータ上のキューリストにまとめられています。 You can store cues on any executor that isn't a group master or a special master.
With some active values in your programmer you can choose to store this information in a cue. This can be on the main executor or on one of the other executors. If you don't know what executors are please read the What are executors help page.
If you want to store your values in a cue on the main executor press Store Please. This will store the first available cue number. If you don't have anything on the main executor before doing this then you'll now have cue number 1. If you have cue number 1, then you'll not store the values directly. Instead you'll be asked what you want to do. This is generally the case the second time you store a cue on an executor. You'll get this Choose Store Method window:
Figure 1: Choose store method.
If you want to store a specific cue number then you can use a more precise command input.
例えば、キュー5を保存したい場合は、Store Cue 5 Please と押します。
保存の際に、キュー・タイミングを追加することもできます。例えば、キュー5を、フェードタイム3秒として保存したい場合は、Store Cue 5 Time (= Fade コマンド) 3 Please と押してください。
If you don't specify the cue timing when you store the cue, then it uses the default times set in the Time Defaults window. You can set these by pressing the Time key (with an empty command line). It could look like this:
Figure 2: Time defaults ウィンドウ
If you want to store your cue on a different executor (not the main executor), the you need to press a key associated with the executor. 例えば、キュー2を特定のエクゼキュータに保存したい場合、Store Cue 2 と押してから、保存したいエクゼキュータに関連付けられているキーの一つを押します。
Storing a cue will do an Auto Unblock. This means that after you have stored a cue all unchanged values are removed. Please use the Protect function (read below) if you want to "block" a cue.
dot2 はトラッキング卓です。この意味がよく分からない場合は、トラッキングとは のトピックを参照してください。
But if you have an active cue running, then you have the possibility to use the Update key. It's a faster work flow. If you press Update Please, then you update the active cue on the main executor.
If you press Update followed by a key on one of the other executors, then you update the active cue on that executor. If there isn't an active cue, then nothing happens.
Update will give you a windows asking how to update. There are two modes called Normal and Cue Only. Normal will do a tracking update and Cue only will preserve the values in the following cue.
Updating the cue will do an Auto Unblock. This means that after an update all stored, but unchanged values are removed. Please use the Protect function (read below) if you want to "block" a cue.
Right after you store a cue there's the Label pop-up. If you press this, then you are taken to the Enter Name for window.
If you need to label a cue after it's created, then you can use the Label key. 例えば、メイン・エクゼキュータのキュー2に名前を付けたい場合は、Label Cue 2 Please と押します。
You can also open a Cues view and press in the cue name you want to change. If you keep pressing it for around 2 seconds, then you also get the Enter Name for window.
There are many different timings in a cue. They can be seen in the Cue view.
The usual (In)Fade and Out Fade values set the times used respectively by the attributes going up in value and the attributes going down in value. The factory default is that the Out Fade is set to the Fade (or InFade) time. So no matter what you set the fade time to, then the OutFade will be the same. But you have the possibility to separate them.
You can also set a delay for the OutFade. This is a time that the console will wait before beginning the OutFade.
All available Preset Types have their own timings for fade and delay. Setting this will overwrite the set cue timing for the values changing in that Preset Type.
You can press the Time key to open the Time Defaults window. Here you can set the times that will be used as a default when you create new cues.
キューを保存する際に、デフォルトのタイミングを上書きすることができます。例えば、キュー3をフェードタイム5秒で保存したい場合は、Store Cue 3 Time (= Fade command) 5 Please と押します。
The Time key have a special function when you use it in a command. In the above example you can keep pressing the Time key to change between the different available timings in the cue - although not the preset type timings.
When you have a Cues view visible then you can press and hold on a value in the view to change the time value.
You can also use the scroll encoder to select the time field you want to change and then tap the encoder. This will give you the Calculator view. Use this to set the new value.
You can also press the Edit key and then the field in the Cues view that you want to change, this also gives you the Calculator view.
Each cue have a trigger. This is what makes the cue run. There are several triggers:
You can protect your cues from tracking values changing the look of the cue.
There's a protected column in the Cue view. This will draw a white line above the cue to indicate that tracking stops here.
A protected cue functions as a "block" or "mark" cue. This means that it will assert values (including tracked values) from the cue, when you run it.
If you run backwards out of a protected cue, then fixtures will fade back to the values they had in the previous cues. If this is a tracked value then it' will use the fade time from the cue where they originally got the values. E.g. Fixture 1 get s a values of 100% in cue 1 and 50% in cue 2 (fade time 5 seconds). You also have cue 3 (fade time 1 second) with no changes for fixture 1. Then you store cue 4 with fixture 1 at 0% and a fade time of 0 seconds. Cue 4 is a protected cue. If you are in cue 4 and press Go- and fade to cue 3, then fixture 1 will fade to 50% (from cue 2) and it'll use the fade time from cue 2. So other fixtures stored in cue 3 will use the fade time from cue 3 but Fixture 1, that have tracked values, will use 5 seconds.
You can go to a specific cue by pressing the Goto key. You go to the cue as soon as you execute the command (with Please)
E.g. you want to go to cue number 3, but you don't want to run through the other cues to get there: Goto Cue 3 Please.
This can also be done using a specific fade time. E.g. you want to go to cue number 10, but cue 10 have a 2 minute fade time. You just need to be in cue 10, so you would like to overwrite the cue fade: Goto Cue 1 0 Time (= Fade command) 1 Please. Now you fade into cue 10 in 1 second.
You can copy a cue to a different cue by using the Copy key. The copy operation can have two copy options. "CueOnly" will copy your cue without tracking the copied values, but leaving the cues following the new cue without changing their look. "Status" is used to include tracked values in the source cue. If this isn't activated, then you'll only copy the attribute values that are actually stored in the source cue.
Depending on your copy destination, then you also have some different options. If you are copying to a new, not already existing, cue then you can just copy the cue. If you copy to an already existing cue, then you can choose to merge the new values into the destination or you can choose to overwrite the existing values with the new ones - this will delete all the existing values and apply the new values.
E.g. you want to copy your cue 2 at a new location. It's going to be cue number 3.5 - you want the tracked values from cue number 1 to be included and you don't want to change cue number 4: Copy Cue 2 At 3 . 5 Please. Then you get a Choose Copy method window like this:
Figure 3: Choose copy method.
This might look a little different depending on if you already got a cue 3.5 or if its a new cue we are creating. Make sure status have a checkmark, and if you can see the "CueOnly" option, then make sure it also have a checkmark. Now tap Copy or Merge depending on your options.
Coping a cue will do an Auto Unblock. This means that after the copy all unchanged values are removed. Please use the Protect function (read above) if you want to "block" a cue.
You can move a cue by using the Move key. E.g. you want to move cue 2 at cue 6 (doesn't exist right now): Move Cue 2 At 6 Please. This will move the cue without asking any question.
If you move a cue to an already existing cue then you are asked if you really want to. The existing values in the destination cue will be overwritten.
単独のキュー、またはキューの範囲に対して、リナンバーが可能です。Cues ビューで、キュー番号を長押ししてください。下のような Edit Cue Number(s) ウィンドウ が開きます。
Figure 4: Edit Cue Number ウィンドウ
At the top of this window you can set the range of cue you want to renumber. Then you set the new beginning number and the step width for the cues. When you are happy with your settings, then you tap the Renumber button.
You can't use renumber to move a cue - and the cue list always have to be in numeric order. So you can only renumber the cue(s) inside the boundaries of any cues before and or after the set range.
キューは、Delete キーで削除できます。 When you delete a cue, you might be asked if you want to delete the cue the "Normal" way or using "Cue Only". You are only asked if you delete a cue that isn't the last cue. "Normal" will result in values tracking from the previous cue into the next. Values that might been changed in the cue you are deleting. "Cue Only" will leave the following cues looking the way they did before you delete the cue.