There are a lot of settings connected to the User and the User Profile.
There are eight different user settings.
This is the name of the user. This is the login name used with the Login keyword.
A user can have a scribble assigned. The scribble is only used in the User pool.
A user can have an appearance. The appearance is used in the user pool and when the station is locked.
This is an optional password that can be set to the user. It needs to be provided when the user is logging in.
Each user has a User Profile assigned. Read more below.
Different screen configurations can be created. This is the configuration called when the user logs in.
There are six different levels of rights. Read more below.
The user can have a language setting. This is used to select one of the available languages. Nothing is currently translated, so changing the language does not change anything.
The on-screen keyboard can have different layouts. This setting can be used to select one of the available layouts.
There are two places in the GUI where the settings can be viewed and edited. The settings are the same.
The first place is the User pool. Editing a pool object opens an editor where the settings can be changed.
The second place is the User Configuration. Navigate to it using these steps:
Press the Menu key.
Tap the Settings button.
Tap the User Configuration button.
This opens the list of users in the show. Edit any field to change the setting.
User Profile Settings
The user profiles contain most of the settings relevant to the users. The programmer information, views, selected elements, values, preferences, and much more.
Many of these elements are stored and selected by using the software. There are a few settings that can be set in the User Profiles menu.
Navigate to the menu:
Press the Menu key.
Tap the Settings button.
Tap the User Configuration button.
Tap the User profiles button on the left menu.
There are a few settings here that can also be changed relevant places in the software. For instance, the Single Step setting can be changed in the Encoder Bar.
This is the name of the user profile.
This is used to change the readout of DMX values. This is useful when editing fixture types.
This is the intensity value used when the Normal keyword is used - typically by pressing the At key twice. It is a DMX value, so the DMX readout setting affects how to input a value in this field.
This is the default value readout. Many sheets can be set to show a readout, this can be a specific readout type or it can follow this default type.
This is the default speeds readout. The options are Hertz, BPM, and Seconds. Speed is used in Phasers.
This changes the way presets are displayed in Fixture and Sequence Sheets. The preset can be displayed with the name of the preset, the values in the preset or both name and values.
This can be used to change the resolution of the wheels on the consoles. The options are: Coarse, Normal, and Fine.
This setting change how the wheels work. Read more in the next paragraph.
This function is used when editing values in sheets. It can be difficult to hit a field precisely in a sheet with fingers. Turning this Off makes it easier to select a field without accidentally creating a new selection.
This setting is also in the Encoder Bar. It is used when working with Phasers. It turns off the looping function of the phaser to make it easier to edit a single step in the phaser.
This setting is also in the Encoder Bar. It is used to synchronize different phasers in the programmer.
This displays if the user profile is in preview mode. This can also be changed using the Preview keyword.
When this option is enabled, the rightmost dual encoder becomes a screen encoder. Turning the inner encoder moves the focus in a vertical direction while the outer encoder scrolls in a horizontal direction. To create a lasso selection in a grid, like in the patch menu, press, hold and turning the inner encoder. To edit the currently focussed object, press and release the inner encoder or the dual encoder key.
The screen encoder label in the encoder displays also on which display the encoder is currently active. This option is enabled by default.
Time Key Target:
The Time key can have two different targets: Cue or Fixture. This defines if the key defaults to keywords relating to cue timing or fixture layers.
This displays the current active programmer part.
This is the current selection number. It can be 1 or 2.
This time sets a fade time used by pop-ups and menus in the user interface. The default time is 250 ms.
This is the default time readout for the user profile.
There are four different level wheel modes:
Additive (= default):
Additive keeps the difference between dimmer values until they reach 0% or 100%, using the level wheel. After 0% or 100 % are reached, the values will be leveled out.
Fixture 1 has a value of 50 and fixture 2 is at 60. When the level wheel is used to take them both up to 100, and then back down, they both go down from 100 at the same time and the same level.
Incremental keeps the difference between the dimmer values always, even if you reached 0% or 100% by using the dimmer wheel.
Fixture 1 has a value of 50 and fixture 2 is at 60. When the level wheel is used to take them both up to 100, and then back down, fixture 1 will start coming down first and then fixture 2 will follow when fixture 1 is at 90.
Prop.+ (Proportional positive):
When using the level wheel to turn up the dimmer values, the difference in the dimmer values will decrease. Turning up to 100% will make all channels reach 100% at the same time.
Prop.- (Proportional negative):
When using the level wheel to turn up the dimmer values, the difference in the dimmer values will increase. Turning down the values will make all channels reach 0% at the same time.
There are six different levels of user rights in the system. They are a user setting - read more above.
The settings are:
This is the right to change everything in the console, system, and show.
This will limit access to some of the elements in the console. There are other console settings that can be accessed.
At this level, the user cannot do major changes to the patch. It only gives access to the "Live Patch". Most programming operations can be done.
This level allows for updating existing presets. But the user cannot edit the cue content.
This level allows playback and running a programmed show. But the user cannot store anything.
With this user right, it is not allowed to use a programmer. The user is allowed to run executors and change views.
Time and Frame Readout
The applied values are used most places the time is displayed.
The Readout can be changed for individual sheets in the window settings.
There is a hierarchy of the readout/format settings. The default is set in the user profile, if this default is changed in a window then the window setting is used.
Timecode is an example of an area that has many layers in the hierarchy. Read more about timecode in the Timecode section.
The user profile defined time readout is used in the encoder bar even if the readout for an, for instance, fixture sheet is changed separately.
The timing calculator value indicator is aligned with the preselected frame readout.
To provide better optical representation, the trailing zeros from frames or seconds are always suppressed. When the frame readout is set to a frame unit the times will always display trailing zeros.
To easily distinguish between fractions of a second and frames, fractions of a second are separated from second using a dot (.), while frames are separated from seconds using a colon (:).
The time options are:
The time is separated into days, hours, minutes, and seconds using letters as separators.
This is separated into hours, minutes, and seconds using letters as separators. The hour number can become more than 24 if time is more than a day.
The time is separated into days, hours, minutes, and seconds using a dot and colons as separators.
This is separated into hours, minutes, and seconds using colons as separators. The hour number can become more than 24 if time is more than a day.
The frame options are:
If frame readouts (24, 25, 30, 60 fps) are used, fractions are separated by a colon, fractions of seconds are divided by dots.