リリースノート 1.6

はじめに

Do you need help getting started in grandMA3? Perfect - here we describe a few quick steps to get you rolling. The manual will explain functionality in detail while the MA e-Learning within the MA University offers you all kinds of training. All information can be accessed through the MA Lighting website www.malighting.com.

Let's go! Once you leave the Release Notes by tapping I agree on the top right corner, you get presented with the main screen of grandMA3 software. On the right side, you can see predefined views. By tapping the view buttons you can switch between them.

If this is your first time starting grandMA3 software you need to patch some fixtures first to get started. Or you can load one of the demo shows delivered with the software. In both cases, you need to press Menu key. If you are using grandMA3 onPC software there is a gear symbol in the top left corner. Clicking the symbol is the same as pressing the Menu on a console.

Hit Backup, and tap Load in the pop-up menu. Now you are ready to load shows. As you want to get started quickly you should change in the header bar from Shows to Demo Shows by tapping the button repeatedly. Once it says Demo Shows you can choose any of them by double-clicking on it or selecting it and then tap Load Show. Just in case there was a show loaded already the software will ask you if want to save the current show first before loading the new one... your choice ;-)

Here we go! Now you are ready to work with the grandMA3 software. It is as easy as that! Again - on the right side are the view buttons to change screen content. At the bottom, you find the encoder bar and the command line. Technically that is all you need to get started. For more detailed information, refer to the grandMA3 help menu which you can reach by one of the view buttons named Help or via the MA Lighting website. If you want to learn grandMA3 software step by step please join the MA e-Learning - it's free of charge and available via the MA Lighting website.

Have fun with the grandMA3 software - next, you will find all the improvements and changes of this software version.

ヒント
grandMA3 ソフトウェアは、前回閉じたときにアクティブだったショーファイル(または状態)で起動します。

概要

grandMA3 version 1.6.1.3 の最新リリースでは、照明エクスペリエンスを豊かにするいくつかの機能強化が行われています。以下の簡単な説明を読み、詳しくは関連リンクを参照してください。


プリセット

このリリースでの改善点

Global data has been streamlined to make it easier for the user to manage. The global data is now stored on real fixtures within the patch. In addition, universal presets can now reference data stored to a real fixture patched within the show file.

When storing new global presets, the global data will be created within the new preset automatically. When all data for the fixture type is the same, the first fixture from the stored data will be used to hold the global data within the preset. Each fixture type gets its own global data value so that you can adjust the global value per fixture type.

When adding selective data to the preset for one of the fixtures that hold the global data, or when deleting the fixture from the show, the global data will be moved to the first patched fixture for the fixture type. In the case that the global data was held before by the first fixture, the data will be moved to the next patched fixture of this fixture type.

When editing a preset with global data, the fixtures with the global data in the programmer will display a yellow square marker in the top right corner of the attribute cell within the fixture sheet.

重要
When converting old show files from grandMA3 v1.5 or prior to grandMA3 v1.6 or later the data from the global fixture type object will be migrated to the first patched fixture of the same fixture type that is not already holding selective data.

The global value is determined by the average across all values of attributes within the same activation group:

(Value of fixture 1 + Value of fixture 2 + Value of fixture 3 + ... value of fixture n) / Number of used fixtures = Average value

The value that is closest to the calculated average value will be the global value. The fixture with this value will then hold the global value. In the case of color, all color attributes are handled together when choosing the global value.

Furthermore, the method to determine the global data across several attributes is now taking all attributes of the same activation group into account. This will result in taking all attributes of the same activation group of one fixture, and not taking the different attributes from different fixtures.

Together with the new global data handling, the preset modes for storing or updating were improved:

The universal preset gets more versatile and can now use the data from a real fixture with global values when the universal fixture has no data inside the preset. This has the added benefit that you can create your universal presets using a real fixture from your stage, in the case that the universal fixture has these attributes. When calling a universal preset, the software uses global fixture type data first and then uses the data from the universal fixture. When no data exists for the universal fixture the first fixture with global data is used instead.

ヒント
When calling universal color, it will be transformed through the color engine. If you use a 7-color LED to create a color and call that data universal, you will get the similar color on the RGBA fixture.

 

このリリースでの新機能

When the same fixture type (attributes, their order, and their physical from and physical to values) is used several times within a show file, the patched fixtures of these fixture types can now use the global presets that are only stored for one of these fixture types. Therefore, the new fixture type property Share Global needs to be set to Yes for the fixture types. Share Global is set to Yes by default.

The fixtures of the fixture type that are set to No cannot call global presets that will be created or modified later by using the other fixture type. When switching Share Global to No when there are already global presets for the fixtures of the fixture type that could use data from a different fixture type, the presets will get copied the global value from the original fixture type to the fixture type that has now Share Global set to No.

ヒント
To break up the usage of global presets by fixtures of the other but similar fixture type, the Share Global property needs to be set to No for the fixture type that should not be allowed to use the global presets. Switching Share Global to No for the fixture type of fixtures that hold the global value will not influence the preset call ability of the other fixture types.

 

このリリースでの新機能

When exchanging the fixture type of a fixture, the data within the global presets will now be converted so that the fixtures with the new fixture type can immediately use these global presets, too.

 

このリリースでの改善点

The update menu and the store preset pop-up have now also PresetMode buttons.
PresetMode within the update menu is independent of the PresetMode within the store settings.
PresetMode within the store preset pop-up populates the value of the store settings and can be changed temporarily for only this certain store action. After that it will fall back to the value of the store settings.

 

このリリースでの改善点

The title pool objects of preset pools display now on their upper right corner an S, G, or U depending on the preset mode of their feature group. This preset mode will be mainly taken when storing new presets into that pool by using the preset mode Auto.


Command Wing Bar

このリリースでの新機能

Add Window ダイアログの More タブで Command Wing Bar をタップすると、Command Wing Bar ウィンドウを開けます。
これによって、エンコーダバー、選択されている WingID の最初の10のエクゼキュータ、Grand Master、ウィング1の特殊エクゼキュータ・セクションにアクセスできます。

Command Wing Bar ウィンドウの設定で、Show Grand Master をタップすると Grand Master の表示/非表示を切り替えられます。また Show Master Section をタップすると、特殊エクゼキュータ・セクションに対しても同様の切り替えが可能です。さらに、Display Mode ExecutorsDisplay Mode Masters 設定によって、エクゼキュータをラベルまたはハードウェア・ボタンで表示するかを選べます。

表示される PageWingID は、Settings ポップアップまたはタイトルバーで選べます。

Command Wing Bar は、onPC システムのエンコーダバー領域にも表示できます。コントロールバーの をタップするか、ショートカットの Alt + W を押すことで、表示/非表示を切り替えられます。


CleanUp コマンド

このリリースでの新機能

Cleanup コマンドは、例えばエクゼキュータに割り当てられていないシーケンスなど、ショーファイルで未使用の(参照を含まない)オブジェクトを削除できます。未使用オブジェクトを削除するための確認ポップアップが表示され、削除されるオブジェクト数が示されます。

User name[Fixture]> Cleanup Sequence Thru
User name[Fixture]> Cleanup Preset 4.*
User name[Fixture]> Cleanup Image 3.1 Thru

Stomp

このリリースでの改善点

Stomp now knocks in the last used single-step value for the absolute and/or the relative layer of the attribute.
This can be a value from the programmer or from a playback. If no single-step value is found then it uses the default value.


RDM

このリリースでの改善点

grandMA3 のRDMインプリメンテーションで、以下のパラメータが新たにサポートされました。

重要
Not all of these RDM parameters allow the user to set values for them.

 

As SENSOR_DEFINITION and SENSOR_VALUE are now supported, the RDM Fixtures display the sensors with their values within the RDM Devices Window. To watch the sensors and their values, unfold the desired RDM fixture by tapping in front of the RDM fixture.
For each sensor, an own line will be displayed as child of the RDM fixture. In most cases, the user has to scroll to the right to see the columns Present Value, Lowest, Highest, and Recorded:

ヒント
RECORD_SENSORS needs to be executed by a different RDM controller in order to display a value.

 

grandMA3 can now also deal with RDM proxy devices, such as radio DMX links. The RDM parameters PROXIED_DEVICES, 0x0010 and PROXIED_DEVICE_COUNT, 0x0011 are responsible for this feature. A proxy device, in our case of a radio DMX link, is the transmitting device. This device will also show up in the RDM Devices window. The number within the column Proxied Devices reports how many RDM devices are handled by this device. The receiver of the radio DMX/RDM signal counts also into this number.

重要
In our tests, we were only able to get RDM devices working that were connected to a corresponding radio DMX receiver device.
Fixtures that were directly linked to the radio DMX transmitter, because these fixtures have a built-in radio DMX module, were not detected. Also not by other 3rd party RDM controllers.

To learn more about using RDM within the grandMA3 software, please read the RDM topic.


Markers

このリリースでの新機能

Marker は、3Dステージ環境において、フィクスチャ、アクター、小道具などの対象を操作(移動や回転など)できる仮想フィクスチャです。

そのためには、操作する対象やそのグループごとに、固有の Marker フィクスチャをパッチする必要があります。フィクスチャ・ライブラリには、Marker というフィクスチャタイプが MA Lighting から追加されています。
Marker フィクスチャがパッチされるとすぐに、他のパッチされたフィクスチャをその Marker の子として追加できます。
これらの変更をパッチに適用すると、Marker フィクスチャはショーの他のフィクスチャと同様に操作できるようになります。

今のところ、Marker フィクスチャには以下のアトリビュートがあります。

これらのアトリビュートは、エンコーダバーで Position フィーチャグループの XYZRotation というフィーチャ内にあります。

Marker とその子が 3D ウィンドウ内で動く様子を確認するには、Marker フィクスチャを選択し、上で述べたアトリビュートのエンコーダを回してください。
Marker の子は、Marker 自身に設定された位置を基準にして、常に相対移動します。

重要
Marker フィクスチャの変化を 3D ウィンドウなどで確認できるようにするには、それをDMXアドレスにパッチする必要があります。

 

このリリースでの改善点

Marker の実装にともない、PSNトラッカーの入力を Marker にリンクできるようになりました。これにより、外部トラッキング・システムを介して、Marker とその子を移動させることができます。

そのためには、必要な数の Marker を設定し、grandMA3 ソフトウェアでそれらに対象の子を追加してください。そして、PSNシステムを準備し、PSN入力を設定します(PSN (Posi Stage Net) を参照)。PSN メニューの IDType および ID 列で、各トラッカー入力にリンクする Marker フィクスチャ の IDType と ID を入力できます。
DMX Priority 列は、PSNデータを処理する grandMA3 の再生優先度を指定します。これにより、必要に応じて、より高い優先度のシーケンスでPSNシステムの入力を上書きできます。

重要
Marker フィクスチャがパッチされているDMXユニバースで、PSNトラッカーからデータを受信しているものは、Merge Mode を Prio に設定する必要があります(DMX Universes を参照)。

Backup メニュー

このリリースでの改善点

ショーファイルは、現在のセッション日時のタイムスタンプで保存されるようになりました。システムのハードドライブにできるファイルのタイムスタンプも、現在のセッション日時になります。

 

このリリースでの新機能

Backup メニューの下部には、現在読み込まれているショーファイルの説明(Description)を入力したり表示させたりする領域があります。入力または修正した説明は、その後でショーファイルを保存する際にのみ適用されます。
説明の編集中に Enter を押すと、直ちに保存が行われ、Backup メニューが閉じます。改行して行を追加したい場合は、Shift + Enter と押してください。

Backup メニューのタイトルバーにある History を有効にすると、選択されているショーファイルの履歴が、メニューの下部に表示されます。
ここには、ショーファイルを保存した際の日時、使用ソフトウェア・バージョン、ソフトウェアのタイプ、名前、タイムゾーン、およびUTC日時などの情報が表示されます。
ショーファイルが再度保存され、バーション、タイプ、名前、タイムゾーン、または説明のいずれかが変更されると、履歴に新たなエントリーが追加されます。一覧では、最新エントリーが一番上に表示されます。

Backup メニューの Settings にある Enumerate Show File Name when Description Changes オプションを有効にすると、ショーの保存時に説明(Description)が変更された場合、ファイル名の末尾に3桁の連番が自動的に振られます。
元のショーファイル名が長すぎて連番を付加できないと、コマンドラインはエラーを返します。この場合、元のショーファイル名が再び用いられます。

自動連番付加では、ショーファイル名の末尾3文字を常に見ています。3桁の番号が見つかると、それを1増やします。999の場合は001に戻ります。

自動連番付加は、/Enumerate オプションを用いて呼び出すこともできます。

User name[Fixture]> SaveShow /Enumerate
ヒント
ショーファイルを初めて保存するときは、ファイル名の末尾にカスタム文字を追加しておくと、連番を確認しやすいでしょう(例:ShowName#、ShowName_v、ShowName-)。

その他の機能強化

The network menu allows filtering stations by "My Location".

Reduced show upload time by transferring media objects in the background.

The "Insert New Fixtures" dialog now allows simultaneous access to the grandMA3 Fixture Share and the GDTF Share. Therefore, the GDTF Share tab is renamed to Shares. The column "Source" indicates from which of the two Share sites the fixture originates.

The label process prevents entering system reserved characters when the label pop-up is used. In this case, the title bar of the label dialog turns for about 2s into orange and displays "Character '.' not allowed." Depending on the character the message might be different, as every character that is not allowed but was pressed by the user will be reported within this message.
When labelling an object by using the label command, the disallowed characters will be removed by the software, and the objects gets a new label with this reduced name:

Labeling group 1 with the desired name "Back.Truss" by using this command, will result in the name "BackTruss" for group 1:

User name[Fixture]> Label Group 1 "Back.Truss"

In this case, the command line history will report this modification as well:

Not allowed characters in name "Back.Truss" changed to "BackTruss"

The operation of encoders in physical readout (includes also attributes in natural readout that are set to physical for the natural readout) when having at minimum 2 fixtures of different fixture types selected, improved. In this case, stepping through the selection with Next and Previous now also uses always the smallest physical range to determine the size of an encoder click. In previous versions the size of an encoder click changed between the different fixtures of the different fixture types when using Next and Prev.

Master faders in the executor label now display their temporary value while flashing or blacking them. Furthermore, the background of the fader bar in the executor label turns red while flash or black, when the value of the master fader is different to the value during flash or black.

The playback window has now a setting that allows how many sections of each 5 faders shall be displayed. To change this setting, tap MA in the top left corner of the playback window, then tap #Sections repeatedly until the desired value is set. The value can be set to Auto, 1, 2, or 3. When set to Auto, the playback window decides by its size how many sections will be displayed. This is anyway how it worked in previous versions. When choosing 1, 2, or 3, the first 5, 10, or 15 faders of the selected WingID will be displayed. This happens independently from the size of the playback window.

コントロールバーの をタップすると、新しい Shutdown Menu が開くようになりました。ここには、以下のボタンがあります。

In addition to this improvement, the Desk Lock button has been removed from the control bar.

The new timecode show setting Ignore Follow allows controlling whether follow cues of sequences should be triggered by the timecode show or by the sequence. When it is off, the follow cues will be triggered by the timecode show.
When it is on, the sequence will trigger its follow cues. In this case the events within the timecode show for the follow cues will be marked with a prohibition sign on top of the event icon within the timeline view.

Move of executors:

The conversion of channel functions has been improved in the grandMA2 to grandMA3 Show Converter. In the grandMA2 the non-linear physical characteristic of channel functions was described within the physical values of the channel sets. This could cause unexpected behavior of the encoders in natural and physical readout because of the channel function's invalid range of physical values. The conversion has been improved to the extend that converted channel functions now have a valid range of physical values according to their channel sets.

3D Window: Additional mesh qualities for the BodyQuality setting were added.

By default, the BodyQuality is set to Standard.

Surfaces has been renamed to Stage Volumes: A stage volume is a defined space within a stage. By default, a volume (Volume 1) always exists, and its size is always the size of the stage.

The assign menu allows now to lock or unlock the executor by tapping Lock Exec in the title bar. When locking ur unlocking the executor via the lock or unlock command, this button reflects also the correct state.

When an event will be repeated every year, the repeat cell of the event displays now in addition "repeat annually" to indicate this repetition.

When creating a new show, the software will now create a prompt asking the operator now if a new show should really be created.

When canceling a store operation the next time doing a store operation the store preferences are loaded again. In addition, pressing ESC once when the store options overlay is open, closes now the overlay. Store and Update work now uniformly regarding closing the menus or canceling the operation.

Fixtures that are modified by a additive group display now also a marker in their ID type cell within the fixture sheet. The color of the marker is lavender by default, and can be changed in the color theme: Color definition SheetColor.AdditiveMasterActive and color FixtureSheetCell.AdditiveMasterActive.


変更点


修正されたバグ

3D

説明
The property "Beam Diameter" of the Beam geometry type was not visualized correctly if a fixture had an iris channel. This bug is fixed. The correct beam diameter is visualized at the origin of the beam, even if a fixture has an iris.
Gobo rotation was visualized with the wrong center of rotation if the position of a gobo wheel was between two slots. This bug is fixed. Gobos are rotating around their own center point now if the gobo wheel is positioned between two slots.
Fixture types with a complex geometrical structure (nested geometry references) were not visualized correctly in all cases. This could cause unexpected behavior of intensity or color of subfixtures. This bug is fixed. Fixture types with nested geometry references are visualized correctly now.
Gobos in the 3D window were flashing when changing the selection or changing settings in the 3D window. This bug is fixed. Fixtures with gobos are not flashing any longer when making changes elsewhere in the software or the 3D window.
The visualization in the 3D window did not utilize the RealFade values of the fixture type. This bug is fixed. Values of RealFade are now utilized again.
Iris animations like strobe or pulse were visualized with a much too high speed. This bug is fixed. Iris animations are visualized correctly now.
Textures of meshes were not imported correctly if the mesh and the texture were located in a subfolder. This bug is fixed. Textures are now imported correctly, even from a subfolder.
Single Step was switched off when doing a lasso selection in the 3D window. This bug is fixed. A lasso selection in the 3D window will not disable single step.
Fixtures with Blade channels did not show proper beams on a Mac onPC running on Apple M1 hardware. This bug is fixed. Blades are visualized correctly on Apple M1 hardware.

コマンドラインとマクロ

説明
Fade in combination with FaderMaster did not obey a specified fade time. This bug is fixed. FaderMaster Page 1.201 at 100 fade 5 is working as expected.
If several different show files were loaded in a short amount of time, the software could crash. This bug is fixed. Rapid loading of different show files does not crash the software anymore.
Export and import of user profiles removed the link to default for properties, and therefore the values were set to the hard default value. This bug is fixed. Properties of user profiles are now keeping their link to the default value when the user profile will be exported and imported.
The encoder could be stuck for a while at value 255 when being in Dec8 readout and turning the encoder several times without interruption from 0 to 255 and vice versa. This bug is fixed. Encoders should not stick to a value anymore when turning them very fast from one end to the other end and back.
The fifth encoder in grandMA3 onPC running on Windows was still acting as screen encoder when the screen encoder was switched off. This bug is fixed. The fifth encoder works now always within the function it displays.
Changing the used preset while being in the update mode for a cue changed also the name of the cue. This bug is fixed. Cues labeled by the user won't change their name anymore when using the edit mode for a cue and changing a used preset.
When auto start was enabled for a sequence and the master fader of this sequence was set to 100% before starting a timecode show, the first go+ event for this sequence was not triggered by the timecode show. This bug is fixed. All timecode show events should be triggered correctly now.
When changing agenda events where the valid duration was not over, yet, were triggered again. This bug is fixed. Agenda events won't be executed again, when their duration is still valid and changes are made to the agenda event.
Single Step was always temporarily activated when tapping into any kind of a color picker. This bug is fixed. Only the color picker for attributes activates now temporarily Single Step when tapping into the color picker in order to choose a color.
Commands with non-existing variables in it were executed in a way that the non-existing variable was ignored. This bug is fixed. Commands with non-existing variables won't be executed anymore. The command line history returns an error in this case.
Filters did not update their filter results when the properties of fixtures were changed, and these properties were used as a filter criterion. This bug is fixed. Changing fixture properties updates now also the results of filters.
It was not possible to store a new executor when the selected page was deleted before. This bug is fixed. After deleting the selected page it is now possible again to store immediately new executors on page 1.
Mode dependencies caused other channels that were dependent to be knocked into the programmer if the active channel function of this channel was changed because of the mode dependency. This bug is fixed. The channel function is changed, but this does not cause the channel to be knocked into the programmer any longer.
Copy and paste of cues inserted the cues with their former cue number. This bug is fixed. Copy and paste of cues adjust now the cue number of the pasted cue to fit into the cue numbering at the destination.
The software could crash when data was imported to the wrong destination. This bug is fixed. The software should not crash anymore when data was imported to the wrong destination.

接続

説明
When having 2 consoles in a session with a parallel input of LTC Timecode, the backup console did not take over the LTC smoothly. This bug is fixed. On signal loss, the backup console takes over within half of the defined afterroll time.
In the onPC settings menu, the "MIDI via onPC command wing" button did not work as expected. This bug is fixed. When the button is toggled "on" the MIDI Signal from command wing is used, if toggle "off" the Signal of the selected USB device is used.
The target settings in the In/Out menu did not work properly. This bug is fixed. Selecting "Empty" as a target is working again.
The software could crash when sending an OSC string without specifying an OSC address. This bug is fixed. OSC strings without an address do not crash the software anymore.

Patch

説明
In the "Insert New Fixtures" popup, if the DMX sheet was used to directly chose the address, tapping on the address directly was not possible. This bug is fixed. Choosing the desired address directly by tapping is working now.
In the "Insert New Fixtures" popup, if the DMX sheet was used and resized very small, it was not possible to change the size again. This bug is fixed. Resizing the DMX sheet is working as expected.
Changing the mode master of a patched fixture type could lead to shifting of default values between DMX channels. This bug is fixed. Default values will not be changed any longer when a mode master of a fixture type is changed.
Sometimes the Offset value was in the wrong Fixture. This bug is fixed. The Offset value is now in the correct fixture.

Phaser

説明
Activating the attributes that were running a phaser discarded the values for fade, delay, speed, and phase when a processing unit is part of the session. This bug is fixed. While having processing units in the session the knock-in of attributes does not discard values anymore when they are running a phaser.
Changing the speed of a phaser by using the Speed From and Speed To properties within the MAtricks window always restarted the phaser. This bug is fixed. Phasers adjust their speed now flawlessly when changing the speed by using Speed From and Speed To within the MAtricks window.
Oopsing the stomping of a phaser did not work. This bug is fixed. The stomping of phasers can now be reverted by using Oops.

Playback

説明
The sequence setting "HTP" was not working properly. This bug is fixed. The sequence setting "HTP" is working as expected.
Sequences with SoftLTP off outputted their values first when moving their master fader. This bug is fixed. Sequences with SoftLTP off output their resulting value now immediately when they will be started.

ウィンドウ

説明
In the sequence edit overlay, the auto-scroll option did not work properly. This bug is fixed. Enabled auto-scroll in the sequence edit sheet jumps to the currently edited cue.
The sequence sheet did not display individual fade, delay, and duration times correctly. This bug is fixed. The individual times in the sequence sheet are displayed properly now.
Saved preferences in the update menu did not include all options. This bug is fixed. Saving and recalling the preferences in the update menu is working as expected.
If multiple encoder bars and layout views were used at the same time, the onPC software could crash. This bug is fixed. Several encoder bars and layout views can be used in parallel.
When changing the DMX sheet to Levelbar "Bar", the values were not displayed properly. This bug is fixed. Level bars are displayed properly in the DMX sheet now.
The Trackpad, set to mode Pan/Tilt was not working with physical readout. This bug is fixed. The Trackpad in Pan/Tilt mode also works with physical readout.
The values that were displayed within the fixture sheet for a collapsed grouping fixture could flicker from time to time. This bug is fixed. The values of grouping fixtures do not flicker anymore within the fixture sheet.
The HSB Color Picker and the fader page of the color picker did not work for fixture types with subtractive color mixing and only one measurement of the color flags at 100 % insertion. This bug is fixed. The color picker is working for subtractive color mixing with only one measurement defined for a fixture type.
In Agenda setup mode, if the entry "New Agenda Event" was copy and pasted on itself, a loop was created. This bug is fixed. If the first entry is copy and pasted on itself only one more event is created.
The fixture sheet did not display the correct fixtures when leaving the edit mode and the Global mask was enabled. This bug is fixed. After using the edit mode, the fixture sheet redraws properly when using the Global mask.
Pie charts of color presets displayed a black pie if a fixture with subtractive color mixing had measured filter data. This bug is fixed. Pie charts of color presets now show the correct color even for a fixture with subtractive color mixing and measured filter data.
The Audio In Device pop-up could display (null) instead of the device name or the manufacturer. This bug is fixed. The Audio In Device pop-up displays now "Device x" when the device name is not provided by the device or it displays "Manufacturer unknown" when the manufacturer is not provided by the device.
It could happen that not all feature groups were offered as preset pools within the Add window dialog. This bug is fixed. All feature groups of a show file are now offered to create preset pool windows for.
It was not possible to scroll through the list of cues within the edit sequence window by using the screen encoder when the sequence had not enough cues to get the whole list scrolling on the display. This bug is fixed. It is now always possible to scroll through the list of cues within the edit sequence window by using the screen encoder.
EditSetting + tapping the area of the selected sequence in the letterbox display opened the sequence setting menu on the letterbox display. This bug is fixed. The sequence settings of the selected sequence will now be opened on display 2 when having EditSetting in the command line and then tapping the area of the selected sequence within the letterbox display.
The ViewMode Month of the agenda displayed also the last week of the former month, when the week day of the first day of the month matched up with the set up day in the StartOfWeek setting. This bug is fixed. The ViewMode Month in the agenda window does not display unnecessary whole weeks of the former month anymore.
The command line history window and overlay displayed a black background when having the daylight color theme active. This bug is fixed. The command line history window and overlay respect now the colors of the color theme.
It was not possible to open the name input popup for a timecode track by using the screen encoder. This bug is fixed. The screen encoder can now be used to open the name input popup for timecode tracks.
It was not possible to switch between the different feature groups within the Export-tab Import/Export menu when the local area had sheet style enabled. This bug is fixed. The Export-tab of the Import/Export menu allows now to switch between feature groups when sheet style is enabled.
The Off menu could be moved outside the visible screen area. This bug is fixed. The Off menu cannot be dragged around on the screen anymore.
The phaser overlay reset its settings every time when it was closed. This bug is fixed. The settings are only reset after a clear.
Executor labels displayed the cues of the sequence repeatedly when the off cue would have been used for switching off the sequence, and when the executor label was higher than 1 row. This bug is fixed. High executor labels display now only one set of their cues when the off cue has any time set up.
Calling menus on displays that were not defined for the menus could crash the software. This bug is fixed. Menus won't open anymore on displays that are not defined for the menus.
The temporary pool overlays of views and sequences did not use their pool color. This bug is fixed. All temporary pool overlays use now always the defined pool color of their object type.
The fixture sheet did not display values for attributes in the DMX layer when the values were on their default value. This bug is fixed. The DMX layer in the fixture sheet displays now always the value for each attribute.

付記


既知の制限

Software update via network to onPC stations requires confirmation during the install process at the destination system.
キューから参照されているプリセットを削除した場合、削除を取り消しても参照は復元されません。
When multiple GlobalMasters exist on the network, each having the same session and location name, the station with the higher priority takes over without user input. If all stations have the same priority, then the station with the longest Online Time becomes the GlobalMaster for all stations.
旧バージョンのショーファイルを読み込むと、プログラマ内容が破棄されます。